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My work in Human–Computer Interaction focuses on understanding user behaviour and translating research insights into intuitive, supportive digital experiences. Through qualitative methods, prototyping, and iterative testing, I design systems that enhance learning, engagement, and everyday interactions.

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A Smarter Way to Shop Sustainably

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A virtual environment simulating the moon mission scenario

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Damned Elagabalus, Giardini delle Milizie, Torre delle Milizie

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Use of VR technology to turn traditional art museum visits into interactive and immersive experiences.

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The future of agility and decision-making in football training - a smarter way to train

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ensuring that all learners acquire the knowledge and skills needed to promote sustainable development